package wechat import ( "net/http" "sync" "git.u8t.cn/open/gosdk/wechat/cache" "git.u8t.cn/open/gosdk/wechat/context" "git.u8t.cn/open/gosdk/wechat/server" ) // Wechat struct type Wechat struct { Context *context.Context } // Config for user type Config struct { AppID string AppSecret string Token string EncodingAESKey string PayMchID string //支付 - 商户 ID PayNotifyURL string //支付 - 接受微信支付结果通知的接口地址 PayKey string //支付 - 商户后台设置的支付 key Cache cache.Cache } // NewWechat init func NewWechat(cfg *Config) *Wechat { context := new(context.Context) copyConfigToContext(cfg, context) return &Wechat{context} } func copyConfigToContext(cfg *Config, context *context.Context) { context.AppID = cfg.AppID context.AppSecret = cfg.AppSecret context.Token = cfg.Token context.EncodingAESKey = cfg.EncodingAESKey context.PayMchID = cfg.PayMchID context.PayKey = cfg.PayKey context.PayNotifyURL = cfg.PayNotifyURL context.Cache = cfg.Cache context.SetAccessTokenLock(new(sync.RWMutex)) context.SetJsAPITicketLock(new(sync.RWMutex)) } // GetServer 消息管理 func (wc *Wechat) GetServer(req *http.Request, writer http.ResponseWriter) *server.Server { wc.Context.Request = req wc.Context.Writer = writer return server.NewServer(wc.Context) } // GetAccessToken 获取access_token func (wc *Wechat) GetAccessToken() (string, error) { return wc.Context.GetAccessToken() }