385 lines
14 KiB
Markdown
385 lines
14 KiB
Markdown
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YYImage
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==============
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[![License MIT](https://img.shields.io/badge/license-MIT-green.svg?style=flat)](https://raw.githubusercontent.com/ibireme/YYImage/master/LICENSE)
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[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
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[![CocoaPods](http://img.shields.io/cocoapods/v/YYImage.svg?style=flat)](http://cocoapods.org/?q= YYImage)
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[![CocoaPods](http://img.shields.io/cocoapods/p/YYImage.svg?style=flat)](http://cocoapods.org/?q= YYImage)
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[![Support](https://img.shields.io/badge/support-iOS%206%2B%20-blue.svg?style=flat)](https://www.apple.com/nl/ios/)
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[![Build Status](https://travis-ci.org/ibireme/YYImage.svg?branch=master)](https://travis-ci.org/ibireme/YYImage)
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Image framework for iOS to display/encode/decode animated WebP, APNG, GIF, and more.<br/>
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(It's a component of [YYKit](https://github.com/ibireme/YYKit))
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![niconiconi~](https://raw.github.com/ibireme/YYImage/master/Demo/YYImageDemo/niconiconi@2x.gif
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)
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Features
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==============
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- Display/encode/decode animated image with these types:<br/> WebP, APNG, GIF.
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- Display/encode/decode still image with these types:<br/> WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS.
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- Baseline/progressive/interlaced image decode with these types:<br/> PNG, GIF, JPEG, BMP.
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- Display frame based image animation and sprite sheet animation.
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- Dynamic memory buffer for lower memory usage.
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- Fully compatible with UIImage and UIImageView class.
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- Extendable protocol for custom image animation.
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- Fully documented.
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Usage
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==============
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###Display animated image
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// File: ani@3x.gif
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UIImage *image = [YYImage imageNamed:@"ani.gif"];
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UIImageView *imageView = [[YYAnimatedImageView alloc] initWithImage:image];
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[self.view addSubView:imageView];
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###Display frame animation
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// Files: frame1.png, frame2.png, frame3.png
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NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
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NSArray *times = @[@0.1, @0.2, @0.1];
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UIImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
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UIImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
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[self.view addSubView:imageView];
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###Display sprite sheet animation
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// 8 * 12 sprites in a single sheet image
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UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"];
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NSMutableArray *contentRects = [NSMutableArray new];
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NSMutableArray *durations = [NSMutableArray new];
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for (int j = 0; j < 12; j++) {
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for (int i = 0; i < 8; i++) {
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CGRect rect;
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rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
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rect.origin.x = img.size.width / 8 * i;
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rect.origin.y = img.size.height / 12 * j;
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[contentRects addObject:[NSValue valueWithCGRect:rect]];
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[durations addObject:@(1 / 60.0)];
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}
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}
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YYSpriteSheetImage *sprite;
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sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img
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contentRects:contentRects
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frameDurations:durations
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loopCount:0];
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YYAnimatedImageView *imageView = [YYAnimatedImageView new];
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imageView.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
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imageView.image = sprite;
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[self.view addSubView:imageView];
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###Animation control
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YYAnimatedImageView *imageView = ...;
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// pause:
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[imageView stopAnimating];
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// play:
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[imageView startAnimating];
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// set frame index:
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imageView.currentAnimatedImageIndex = 12;
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// get current status
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image.currentIsPlayingAnimation;
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###Image decoder
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// Decode single frame:
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NSData *data = [NSData dataWithContentsOfFile:@"/tmp/image.webp"];
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YYImageDecoder *decoder = [YYImageDecoder decoderWithData:data scale:2.0];
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UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
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// Progressive:
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NSMutableData *data = [NSMutableData new];
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YYImageDecoder *decoder = [[YYImageDecoder alloc] initWithScale:2.0];
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while(newDataArrived) {
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[data appendData:newData];
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[decoder updateData:data final:NO];
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if (decoder.frameCount > 0) {
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UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
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// progressive display...
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}
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}
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[decoder updateData:data final:YES];
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UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
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// final display...
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###Image encoder
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// Encode still image:
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YYImageEncoder *jpegEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeJPEG];
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jpegEncoder.quality = 0.9;
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[jpegEncoder addImage:image duration:0];
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NSData jpegData = [jpegEncoder encode];
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// Encode animated image:
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YYImageEncoder *webpEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeWebP];
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webpEncoder.loopCount = 5;
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[webpEncoder addImage:image0 duration:0.1];
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[webpEncoder addImage:image1 duration:0.15];
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[webpEncoder addImage:image2 duration:0.2];
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NSData webpData = [webpEncoder encode];
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###Image type detection
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// Get image type from image data
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YYImageType type = YYImageDetectType(data);
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if (type == YYImageTypePNG) ...
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Installation
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==============
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### CocoaPods
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1. Update cocoapods to the latest version.
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2. Add `pod 'YYImage'` to your Podfile.
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3. Run `pod install` or `pod update`.
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4. Import \<YYImage/YYImage.h\>.
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5. Notice: it doesn't include WebP subspec by default, if you want to support WebP format, you may add `pod 'YYImage/WebP'` to your Podfile.
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### Carthage
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1. Add `github "ibireme/YYImage"` to your Cartfile.
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2. Run `carthage update --platform ios` and add the framework to your project.
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3. Import \<YYImage/YYImage.h\>.
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4. Notice: carthage framework doesn't include WebP component, if you want to support WebP format, use CocoaPods or install manually.
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### Manually
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1. Download all the files in the YYImage subdirectory.
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2. Add the source files to your Xcode project.
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3. Link with required frameworks:
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* UIKit
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* CoreFoundation
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* QuartzCore
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* AssetsLibrary
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* ImageIO
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* Accelerate
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* MobileCoreServices
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* libz
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4. Import `YYImage.h`.
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5. Notice: if you want to support WebP format, you may add `Vendor/WebP.framework`(static library) to your Xcode project.
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FAQ
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==============
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_Q: Why I can't display WebP image?_
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A: Make sure you added the `WebP.framework` in your project. You may call `YYImageWebPAvailable()` to check whether the WebP subspec is installed correctly.
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_Q: Why I can't play APNG animation?_
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A: You should disable the `Compress PNG Files` and `Remove Text Metadata From PNG Files` in your project's build settings. Or you can rename your APNG file's extension name with `apng`.
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Documentation
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==============
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Full API documentation is available on [CocoaDocs](http://cocoadocs.org/docsets/YYImage/).<br/>
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You can also install documentation locally using [appledoc](https://github.com/tomaz/appledoc).
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Requirements
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==============
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This library requires `iOS 6.0+` and `Xcode 7.0+`.
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License
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==============
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YYImage is provided under the MIT license. See LICENSE file for details.
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<br/><br/>
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---
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中文介绍
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==============
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YYImage: 功能强大的 iOS 图像框架。<br/>
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(该项目是 [YYKit](https://github.com/ibireme/YYKit) 组件之一)
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![niconiconi~](https://raw.github.com/ibireme/YYImage/master/Demo/YYImageDemo/niconiconi@2x.gif
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)
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特性
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==============
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- 支持以下类型动画图像的播放/编码/解码:<br/>
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WebP, APNG, GIF。
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- 支持以下类型静态图像的显示/编码/解码:<br>
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WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS。
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- 支持以下类型图片的渐进式/逐行扫描/隔行扫描解码:<br/>
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PNG, GIF, JPEG, BMP。
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- 支持多张图片构成的帧动画播放,支持单张图片的 sprite sheet 动画。
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- 高效的动态内存缓存管理,以保证高性能低内存的动画播放。
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- 完全兼容 UIImage 和 UIImageView,使用方便。
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- 保留可扩展的接口,以支持自定义动画。
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- 每个类和方法都有完善的文档注释。
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用法
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==============
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###显示动画类型的图片
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// 文件: ani@3x.gif
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UIImage *image = [YYImage imageNamed:@"ani.gif"];
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UIImageView *imageView = [[YYAnimatedImageView alloc] initWithImage:image];
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[self.view addSubView:imageView];
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###播放帧动画
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// 文件: frame1.png, frame2.png, frame3.png
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NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
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NSArray *times = @[@0.1, @0.2, @0.1];
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UIImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
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UIImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
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[self.view addSubView:imageView];
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###播放 sprite sheet 动画
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// 8 * 12 sprites in a single sheet image
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UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"];
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NSMutableArray *contentRects = [NSMutableArray new];
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NSMutableArray *durations = [NSMutableArray new];
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for (int j = 0; j < 12; j++) {
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for (int i = 0; i < 8; i++) {
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CGRect rect;
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rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
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rect.origin.x = img.size.width / 8 * i;
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rect.origin.y = img.size.height / 12 * j;
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[contentRects addObject:[NSValue valueWithCGRect:rect]];
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[durations addObject:@(1 / 60.0)];
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}
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}
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YYSpriteSheetImage *sprite;
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sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img
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contentRects:contentRects
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frameDurations:durations
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loopCount:0];
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YYAnimatedImageView *imageView = [YYAnimatedImageView new];
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imageView.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
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imageView.image = sprite;
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[self.view addSubView:imageView];
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###动画播放控制
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YYAnimatedImageView *imageView = ...;
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// 暂停:
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[imageView stopAnimating];
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// 播放:
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[imageView startAnimating];
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// 设置播放进度:
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imageView.currentAnimatedImageIndex = 12;
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// 获取播放状态:
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image.currentIsPlayingAnimation;
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//上面两个属性都支持 KVO。
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###图片解码
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// 解码单帧图片:
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NSData *data = [NSData dataWithContentsOfFile:@"/tmp/image.webp"];
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YYImageDecoder *decoder = [YYImageDecoder decoderWithData:data scale:2.0];
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UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
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// 渐进式图片解码 (可用于图片下载显示):
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NSMutableData *data = [NSMutableData new];
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YYImageDecoder *decoder = [[YYImageDecoder alloc] initWithScale:2.0];
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while(newDataArrived) {
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[data appendData:newData];
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[decoder updateData:data final:NO];
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if (decoder.frameCount > 0) {
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UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
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// progressive display...
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}
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}
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[decoder updateData:data final:YES];
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UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
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// final display...
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###图片编码
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// 编码静态图 (支持各种常见图片格式):
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YYImageEncoder *jpegEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeJPEG];
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jpegEncoder.quality = 0.9;
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[jpegEncoder addImage:image duration:0];
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NSData jpegData = [jpegEncoder encode];
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// 编码动态图 (支持 GIF/APNG/WebP):
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YYImageEncoder *webpEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeWebP];
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webpEncoder.loopCount = 5;
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[webpEncoder addImage:image0 duration:0.1];
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[webpEncoder addImage:image1 duration:0.15];
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[webpEncoder addImage:image2 duration:0.2];
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NSData webpData = [webpEncoder encode];
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###图片类型探测
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// 获取图片类型
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YYImageType type = YYImageDetectType(data);
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if (type == YYImageTypePNG) ...
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安装
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==============
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### CocoaPods
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1. 将 cocoapods 更新至最新版本.
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2. 在 Podfile 中添加 `pod 'YYImage'`。
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3. 执行 `pod install` 或 `pod update`。
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4. 导入 \<YYImage/YYImage.h\>。
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5. 注意:pod 配置并没有包含 WebP 组件, 如果你需要支持 WebP,可以在 Podfile 中添加 `pod 'YYImage/WebP'`。
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### Carthage
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1. 在 Cartfile 中添加 `github "ibireme/YYImage"`。
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2. 执行 `carthage update --platform ios` 并将生成的 framework 添加到你的工程。
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3. 导入 \<YYImage/YYImage.h\>。
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4. 注意:carthage framework 并没有包含 WebP 组件。如果你需要支持 WebP,可以用 CocoaPods 安装,或者手动安装。
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### 手动安装
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1. 下载 YYImage 文件夹内的所有内容。
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2. 将 YYImage 内的源文件添加(拖放)到你的工程。
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3. 链接以下 frameworks:
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* UIKit
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* CoreFoundation
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* QuartzCore
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* AssetsLibrary
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* ImageIO
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* Accelerate
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* MobileCoreServices
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* libz
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4. 导入 `YYImage.h`。
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5. 注意:如果你需要支持 WebP,可以将 `Vendor/WebP.framework`(静态库) 加入你的工程。
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常见问题
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==============
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_Q: 为什么我不能显示 WebP 图片?_
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A: 确保 `WebP.framework` 已经被添加到你的工程内了。你可以调用 `YYImageWebPAvailable()` 来检查一下 WebP 组件是否被正确安装。
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_Q: 为什么我不能播放 APNG 动画?_
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A: 你应该禁用 Build Settings 中的 `Compress PNG Files` 和 `Remove Text Metadata From PNG Files`. 或者你也可以把 APNG 文件的扩展名改为`apng`.
|
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|
|||
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文档
|
|||
|
==============
|
|||
|
你可以在 [CocoaDocs](http://cocoadocs.org/docsets/YYImage/) 查看在线 API 文档,也可以用 [appledoc](https://github.com/tomaz/appledoc) 本地生成文档。
|
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|
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|
|||
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系统要求
|
|||
|
==============
|
|||
|
该项目最低支持 `iOS 6.0` 和 `Xcode 7.0`。
|
|||
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|
|||
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|
|||
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许可证
|
|||
|
==============
|
|||
|
YYImage 使用 MIT 许可证,详情见 LICENSE 文件。
|
|||
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|
|||
|
|
|||
|
相关链接
|
|||
|
==============
|
|||
|
[移动端图片格式调研](http://blog.ibireme.com/2015/11/02/mobile_image_benchmark/)<br/>
|
|||
|
|
|||
|
[iOS 处理图片的一些小 Tip](http://blog.ibireme.com/2015/11/02/ios_image_tips/)
|
|||
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