jiGuangXieZuo/ProductApp/Pods/YYImage/YYImage/YYImage.h

93 lines
2.9 KiB
Objective-C

//
// YYImage.h
// YYImage <https://github.com/ibireme/YYImage>
//
// Created by ibireme on 14/10/20.
// Copyright (c) 2015 ibireme.
//
// This source code is licensed under the MIT-style license found in the
// LICENSE file in the root directory of this source tree.
//
#import <UIKit/UIKit.h>
#if __has_include(<YYImage/YYImage.h>)
FOUNDATION_EXPORT double YYImageVersionNumber;
FOUNDATION_EXPORT const unsigned char YYImageVersionString[];
#import <YYImage/YYFrameImage.h>
#import <YYImage/YYSpriteSheetImage.h>
#import <YYImage/YYImageCoder.h>
#import <YYImage/YYAnimatedImageView.h>
#elif __has_include(<YYWebImage/YYImage.h>)
#import <YYWebImage/YYFrameImage.h>
#import <YYWebImage/YYSpriteSheetImage.h>
#import <YYWebImage/YYImageCoder.h>
#import <YYWebImage/YYAnimatedImageView.h>
#else
#import "YYFrameImage.h"
#import "YYSpriteSheetImage.h"
#import "YYImageCoder.h"
#import "YYAnimatedImageView.h"
#endif
NS_ASSUME_NONNULL_BEGIN
/**
A YYImage object is a high-level way to display animated image data.
@discussion It is a fully compatible `UIImage` subclass. It extends the UIImage
to support animated WebP, APNG and GIF format image data decoding. It also
support NSCoding protocol to archive and unarchive multi-frame image data.
If the image is created from multi-frame image data, and you want to play the
animation, try replace UIImageView with `YYAnimatedImageView`.
Sample Code:
// animation@3x.webp
YYImage *image = [YYImage imageNamed:@"animation.webp"];
YYAnimatedImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
[view addSubView:imageView];
*/
@interface YYImage : UIImage <YYAnimatedImage>
+ (nullable YYImage *)imageNamed:(NSString *)name; // no cache!
+ (nullable YYImage *)imageWithContentsOfFile:(NSString *)path;
+ (nullable YYImage *)imageWithData:(NSData *)data;
+ (nullable YYImage *)imageWithData:(NSData *)data scale:(CGFloat)scale;
/**
If the image is created from data or file, then the value indicates the data type.
*/
@property (nonatomic, readonly) YYImageType animatedImageType;
/**
If the image is created from animated image data (multi-frame GIF/APNG/WebP),
this property stores the original image data.
*/
@property (nullable, nonatomic, readonly) NSData *animatedImageData;
/**
The total memory usage (in bytes) if all frame images was loaded into memory.
The value is 0 if the image is not created from a multi-frame image data.
*/
@property (nonatomic, readonly) NSUInteger animatedImageMemorySize;
/**
Preload all frame image to memory.
@discussion Set this property to `YES` will block the calling thread to decode
all animation frame image to memory, set to `NO` will release the preloaded frames.
If the image is shared by lots of image views (such as emoticon), preload all
frames will reduce the CPU cost.
See `animatedImageMemorySize` for memory cost.
*/
@property (nonatomic) BOOL preloadAllAnimatedImageFrames;
@end
NS_ASSUME_NONNULL_END