alipay-emulator/uni_modules/lime-barcode/components/l-barcode/jsbarcode/renderers/canvas.js

138 lines
3.4 KiB
JavaScript

import merge from "../help/merge.js";
import { calculateEncodingAttributes, getTotalWidthOfEncodings, getMaximumHeightOfEncodings } from "./shared.js";
class CanvasRenderer {
constructor(canvas, encodings, options) {
this.canvas = canvas;
this.encodings = encodings;
this.options = options;
}
render() {
// Abort if the browser does not support HTML5 canvas
if (!this.canvas.getContext) {
throw new Error('The browser does not support canvas.');
}
this.prepareCanvas();
for (let i = 0; i < this.encodings.length; i++) {
var encodingOptions = merge(this.options, this.encodings[i].options);
this.drawCanvasBarcode(encodingOptions, this.encodings[i]);
this.drawCanvasText(encodingOptions, this.encodings[i]);
this.moveCanvasDrawing(this.encodings[i]);
}
this.restoreCanvas();
}
prepareCanvas() {
// Get the canvas context
var ctx = this.canvas.getContext("2d");
ctx.save();
calculateEncodingAttributes(this.encodings, this.options, ctx);
var totalWidth = getTotalWidthOfEncodings(this.encodings);
var maxHeight = getMaximumHeightOfEncodings(this.encodings);
this.canvas.width = totalWidth + this.options.marginLeft + this.options.marginRight;
this.canvas.height = maxHeight;
// Paint the canvas
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
if (this.options.background) {
ctx.fillStyle = this.options.background;
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
ctx.translate(this.options.marginLeft, 0);
}
drawCanvasBarcode(options, encoding) {
// Get the canvas context
var ctx = this.canvas.getContext("2d");
var binary = encoding.data;
// Creates the barcode out of the encoded binary
var yFrom;
if (options.textPosition == "top") {
yFrom = options.marginTop + options.fontSize + options.textMargin;
}
else {
yFrom = options.marginTop;
}
ctx.fillStyle = options.lineColor;
for (var b = 0; b < binary.length; b++) {
var x = b * options.width + encoding.barcodePadding;
if (binary[b] === "1") {
ctx.fillRect(x, yFrom, options.width, options.height);
}
else if (binary[b]) {
ctx.fillRect(x, yFrom, options.width, options.height * binary[b]);
}
}
}
drawCanvasText(options, encoding) {
// Get the canvas context
var ctx = this.canvas.getContext("2d");
var font = options.fontOptions + " " + options.fontSize + "px " + options.font;
// Draw the text if displayValue is set
if (options.displayValue) {
var x, y;
if (options.textPosition == "top") {
y = options.marginTop + options.fontSize - options.textMargin;
}
else {
y = options.height + options.textMargin + options.marginTop + options.fontSize;
}
ctx.font = font;
// Draw the text in the correct X depending on the textAlign option
if (options.textAlign == "left" || encoding.barcodePadding > 0) {
x = 0;
ctx.textAlign = 'left';
}
else if (options.textAlign == "right") {
x = encoding.width - 1;
ctx.textAlign = 'right';
}
// In all other cases, center the text
else {
x = encoding.width / 2;
ctx.textAlign = 'center';
}
ctx.fillText(encoding.text, x, y);
}
}
moveCanvasDrawing(encoding) {
var ctx = this.canvas.getContext("2d");
ctx.translate(encoding.width, 0);
}
restoreCanvas() {
// Get the canvas context
var ctx = this.canvas.getContext("2d");
ctx.restore();
}
}
export default CanvasRenderer;