385 lines
14 KiB
Markdown
Executable File
385 lines
14 KiB
Markdown
Executable File
YYImage
|
||
==============
|
||
[![License MIT](https://img.shields.io/badge/license-MIT-green.svg?style=flat)](https://raw.githubusercontent.com/ibireme/YYImage/master/LICENSE)
|
||
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
|
||
[![CocoaPods](http://img.shields.io/cocoapods/v/YYImage.svg?style=flat)](http://cocoapods.org/?q= YYImage)
|
||
[![CocoaPods](http://img.shields.io/cocoapods/p/YYImage.svg?style=flat)](http://cocoapods.org/?q= YYImage)
|
||
[![Support](https://img.shields.io/badge/support-iOS%206%2B%20-blue.svg?style=flat)](https://www.apple.com/nl/ios/)
|
||
[![Build Status](https://travis-ci.org/ibireme/YYImage.svg?branch=master)](https://travis-ci.org/ibireme/YYImage)
|
||
|
||
Image framework for iOS to display/encode/decode animated WebP, APNG, GIF, and more.<br/>
|
||
(It's a component of [YYKit](https://github.com/ibireme/YYKit))
|
||
|
||
![niconiconi~](https://raw.github.com/ibireme/YYImage/master/Demo/YYImageDemo/niconiconi@2x.gif
|
||
)
|
||
|
||
Features
|
||
==============
|
||
- Display/encode/decode animated image with these types:<br/> WebP, APNG, GIF.
|
||
- Display/encode/decode still image with these types:<br/> WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS.
|
||
- Baseline/progressive/interlaced image decode with these types:<br/> PNG, GIF, JPEG, BMP.
|
||
- Display frame based image animation and sprite sheet animation.
|
||
- Dynamic memory buffer for lower memory usage.
|
||
- Fully compatible with UIImage and UIImageView class.
|
||
- Extendable protocol for custom image animation.
|
||
- Fully documented.
|
||
|
||
Usage
|
||
==============
|
||
|
||
###Display animated image
|
||
|
||
// File: ani@3x.gif
|
||
UIImage *image = [YYImage imageNamed:@"ani.gif"];
|
||
UIImageView *imageView = [[YYAnimatedImageView alloc] initWithImage:image];
|
||
[self.view addSubView:imageView];
|
||
|
||
|
||
###Display frame animation
|
||
|
||
// Files: frame1.png, frame2.png, frame3.png
|
||
NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
|
||
NSArray *times = @[@0.1, @0.2, @0.1];
|
||
UIImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
|
||
UIImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
|
||
[self.view addSubView:imageView];
|
||
|
||
###Display sprite sheet animation
|
||
|
||
// 8 * 12 sprites in a single sheet image
|
||
UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"];
|
||
NSMutableArray *contentRects = [NSMutableArray new];
|
||
NSMutableArray *durations = [NSMutableArray new];
|
||
for (int j = 0; j < 12; j++) {
|
||
for (int i = 0; i < 8; i++) {
|
||
CGRect rect;
|
||
rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
|
||
rect.origin.x = img.size.width / 8 * i;
|
||
rect.origin.y = img.size.height / 12 * j;
|
||
[contentRects addObject:[NSValue valueWithCGRect:rect]];
|
||
[durations addObject:@(1 / 60.0)];
|
||
}
|
||
}
|
||
YYSpriteSheetImage *sprite;
|
||
sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img
|
||
contentRects:contentRects
|
||
frameDurations:durations
|
||
loopCount:0];
|
||
YYAnimatedImageView *imageView = [YYAnimatedImageView new];
|
||
imageView.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
|
||
imageView.image = sprite;
|
||
[self.view addSubView:imageView];
|
||
|
||
###Animation control
|
||
|
||
YYAnimatedImageView *imageView = ...;
|
||
// pause:
|
||
[imageView stopAnimating];
|
||
// play:
|
||
[imageView startAnimating];
|
||
// set frame index:
|
||
imageView.currentAnimatedImageIndex = 12;
|
||
// get current status
|
||
image.currentIsPlayingAnimation;
|
||
|
||
###Image decoder
|
||
|
||
// Decode single frame:
|
||
NSData *data = [NSData dataWithContentsOfFile:@"/tmp/image.webp"];
|
||
YYImageDecoder *decoder = [YYImageDecoder decoderWithData:data scale:2.0];
|
||
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
|
||
|
||
// Progressive:
|
||
NSMutableData *data = [NSMutableData new];
|
||
YYImageDecoder *decoder = [[YYImageDecoder alloc] initWithScale:2.0];
|
||
while(newDataArrived) {
|
||
[data appendData:newData];
|
||
[decoder updateData:data final:NO];
|
||
if (decoder.frameCount > 0) {
|
||
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
|
||
// progressive display...
|
||
}
|
||
}
|
||
[decoder updateData:data final:YES];
|
||
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
|
||
// final display...
|
||
|
||
###Image encoder
|
||
|
||
// Encode still image:
|
||
YYImageEncoder *jpegEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeJPEG];
|
||
jpegEncoder.quality = 0.9;
|
||
[jpegEncoder addImage:image duration:0];
|
||
NSData jpegData = [jpegEncoder encode];
|
||
|
||
// Encode animated image:
|
||
YYImageEncoder *webpEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeWebP];
|
||
webpEncoder.loopCount = 5;
|
||
[webpEncoder addImage:image0 duration:0.1];
|
||
[webpEncoder addImage:image1 duration:0.15];
|
||
[webpEncoder addImage:image2 duration:0.2];
|
||
NSData webpData = [webpEncoder encode];
|
||
|
||
###Image type detection
|
||
|
||
// Get image type from image data
|
||
YYImageType type = YYImageDetectType(data);
|
||
if (type == YYImageTypePNG) ...
|
||
|
||
|
||
Installation
|
||
==============
|
||
|
||
### CocoaPods
|
||
|
||
1. Update cocoapods to the latest version.
|
||
2. Add `pod 'YYImage'` to your Podfile.
|
||
3. Run `pod install` or `pod update`.
|
||
4. Import \<YYImage/YYImage.h\>.
|
||
5. Notice: it doesn't include WebP subspec by default, if you want to support WebP format, you may add `pod 'YYImage/WebP'` to your Podfile.
|
||
|
||
### Carthage
|
||
|
||
1. Add `github "ibireme/YYImage"` to your Cartfile.
|
||
2. Run `carthage update --platform ios` and add the framework to your project.
|
||
3. Import \<YYImage/YYImage.h\>.
|
||
4. Notice: carthage framework doesn't include WebP component, if you want to support WebP format, use CocoaPods or install manually.
|
||
|
||
### Manually
|
||
|
||
1. Download all the files in the YYImage subdirectory.
|
||
2. Add the source files to your Xcode project.
|
||
3. Link with required frameworks:
|
||
* UIKit
|
||
* CoreFoundation
|
||
* QuartzCore
|
||
* AssetsLibrary
|
||
* ImageIO
|
||
* Accelerate
|
||
* MobileCoreServices
|
||
* libz
|
||
4. Import `YYImage.h`.
|
||
5. Notice: if you want to support WebP format, you may add `Vendor/WebP.framework`(static library) to your Xcode project.
|
||
|
||
FAQ
|
||
==============
|
||
_Q: Why I can't display WebP image?_
|
||
|
||
A: Make sure you added the `WebP.framework` in your project. You may call `YYImageWebPAvailable()` to check whether the WebP subspec is installed correctly.
|
||
|
||
_Q: Why I can't play APNG animation?_
|
||
|
||
A: You should disable the `Compress PNG Files` and `Remove Text Metadata From PNG Files` in your project's build settings. Or you can rename your APNG file's extension name with `apng`.
|
||
|
||
Documentation
|
||
==============
|
||
Full API documentation is available on [CocoaDocs](http://cocoadocs.org/docsets/YYImage/).<br/>
|
||
You can also install documentation locally using [appledoc](https://github.com/tomaz/appledoc).
|
||
|
||
|
||
|
||
Requirements
|
||
==============
|
||
This library requires `iOS 6.0+` and `Xcode 7.0+`.
|
||
|
||
|
||
License
|
||
==============
|
||
YYImage is provided under the MIT license. See LICENSE file for details.
|
||
|
||
|
||
<br/><br/>
|
||
---
|
||
中文介绍
|
||
==============
|
||
YYImage: 功能强大的 iOS 图像框架。<br/>
|
||
(该项目是 [YYKit](https://github.com/ibireme/YYKit) 组件之一)
|
||
|
||
![niconiconi~](https://raw.github.com/ibireme/YYImage/master/Demo/YYImageDemo/niconiconi@2x.gif
|
||
)
|
||
|
||
特性
|
||
==============
|
||
- 支持以下类型动画图像的播放/编码/解码:<br/>
|
||
WebP, APNG, GIF。
|
||
- 支持以下类型静态图像的显示/编码/解码:<br>
|
||
WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS。
|
||
- 支持以下类型图片的渐进式/逐行扫描/隔行扫描解码:<br/>
|
||
PNG, GIF, JPEG, BMP。
|
||
- 支持多张图片构成的帧动画播放,支持单张图片的 sprite sheet 动画。
|
||
- 高效的动态内存缓存管理,以保证高性能低内存的动画播放。
|
||
- 完全兼容 UIImage 和 UIImageView,使用方便。
|
||
- 保留可扩展的接口,以支持自定义动画。
|
||
- 每个类和方法都有完善的文档注释。
|
||
|
||
|
||
用法
|
||
==============
|
||
|
||
###显示动画类型的图片
|
||
|
||
// 文件: ani@3x.gif
|
||
UIImage *image = [YYImage imageNamed:@"ani.gif"];
|
||
UIImageView *imageView = [[YYAnimatedImageView alloc] initWithImage:image];
|
||
[self.view addSubView:imageView];
|
||
|
||
|
||
###播放帧动画
|
||
|
||
// 文件: frame1.png, frame2.png, frame3.png
|
||
NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
|
||
NSArray *times = @[@0.1, @0.2, @0.1];
|
||
UIImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
|
||
UIImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
|
||
[self.view addSubView:imageView];
|
||
|
||
###播放 sprite sheet 动画
|
||
|
||
// 8 * 12 sprites in a single sheet image
|
||
UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"];
|
||
NSMutableArray *contentRects = [NSMutableArray new];
|
||
NSMutableArray *durations = [NSMutableArray new];
|
||
for (int j = 0; j < 12; j++) {
|
||
for (int i = 0; i < 8; i++) {
|
||
CGRect rect;
|
||
rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
|
||
rect.origin.x = img.size.width / 8 * i;
|
||
rect.origin.y = img.size.height / 12 * j;
|
||
[contentRects addObject:[NSValue valueWithCGRect:rect]];
|
||
[durations addObject:@(1 / 60.0)];
|
||
}
|
||
}
|
||
YYSpriteSheetImage *sprite;
|
||
sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img
|
||
contentRects:contentRects
|
||
frameDurations:durations
|
||
loopCount:0];
|
||
YYAnimatedImageView *imageView = [YYAnimatedImageView new];
|
||
imageView.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
|
||
imageView.image = sprite;
|
||
[self.view addSubView:imageView];
|
||
|
||
###动画播放控制
|
||
|
||
YYAnimatedImageView *imageView = ...;
|
||
// 暂停:
|
||
[imageView stopAnimating];
|
||
// 播放:
|
||
[imageView startAnimating];
|
||
// 设置播放进度:
|
||
imageView.currentAnimatedImageIndex = 12;
|
||
// 获取播放状态:
|
||
image.currentIsPlayingAnimation;
|
||
//上面两个属性都支持 KVO。
|
||
|
||
###图片解码
|
||
|
||
// 解码单帧图片:
|
||
NSData *data = [NSData dataWithContentsOfFile:@"/tmp/image.webp"];
|
||
YYImageDecoder *decoder = [YYImageDecoder decoderWithData:data scale:2.0];
|
||
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
|
||
|
||
// 渐进式图片解码 (可用于图片下载显示):
|
||
NSMutableData *data = [NSMutableData new];
|
||
YYImageDecoder *decoder = [[YYImageDecoder alloc] initWithScale:2.0];
|
||
while(newDataArrived) {
|
||
[data appendData:newData];
|
||
[decoder updateData:data final:NO];
|
||
if (decoder.frameCount > 0) {
|
||
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
|
||
// progressive display...
|
||
}
|
||
}
|
||
[decoder updateData:data final:YES];
|
||
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
|
||
// final display...
|
||
|
||
###图片编码
|
||
|
||
// 编码静态图 (支持各种常见图片格式):
|
||
YYImageEncoder *jpegEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeJPEG];
|
||
jpegEncoder.quality = 0.9;
|
||
[jpegEncoder addImage:image duration:0];
|
||
NSData jpegData = [jpegEncoder encode];
|
||
|
||
// 编码动态图 (支持 GIF/APNG/WebP):
|
||
YYImageEncoder *webpEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeWebP];
|
||
webpEncoder.loopCount = 5;
|
||
[webpEncoder addImage:image0 duration:0.1];
|
||
[webpEncoder addImage:image1 duration:0.15];
|
||
[webpEncoder addImage:image2 duration:0.2];
|
||
NSData webpData = [webpEncoder encode];
|
||
|
||
###图片类型探测
|
||
|
||
// 获取图片类型
|
||
YYImageType type = YYImageDetectType(data);
|
||
if (type == YYImageTypePNG) ...
|
||
|
||
|
||
安装
|
||
==============
|
||
|
||
### CocoaPods
|
||
|
||
1. 将 cocoapods 更新至最新版本.
|
||
2. 在 Podfile 中添加 `pod 'YYImage'`。
|
||
3. 执行 `pod install` 或 `pod update`。
|
||
4. 导入 \<YYImage/YYImage.h\>。
|
||
5. 注意:pod 配置并没有包含 WebP 组件, 如果你需要支持 WebP,可以在 Podfile 中添加 `pod 'YYImage/WebP'`。
|
||
|
||
### Carthage
|
||
|
||
1. 在 Cartfile 中添加 `github "ibireme/YYImage"`。
|
||
2. 执行 `carthage update --platform ios` 并将生成的 framework 添加到你的工程。
|
||
3. 导入 \<YYImage/YYImage.h\>。
|
||
4. 注意:carthage framework 并没有包含 WebP 组件。如果你需要支持 WebP,可以用 CocoaPods 安装,或者手动安装。
|
||
|
||
### 手动安装
|
||
|
||
1. 下载 YYImage 文件夹内的所有内容。
|
||
2. 将 YYImage 内的源文件添加(拖放)到你的工程。
|
||
3. 链接以下 frameworks:
|
||
* UIKit
|
||
* CoreFoundation
|
||
* QuartzCore
|
||
* AssetsLibrary
|
||
* ImageIO
|
||
* Accelerate
|
||
* MobileCoreServices
|
||
* libz
|
||
4. 导入 `YYImage.h`。
|
||
5. 注意:如果你需要支持 WebP,可以将 `Vendor/WebP.framework`(静态库) 加入你的工程。
|
||
|
||
常见问题
|
||
==============
|
||
_Q: 为什么我不能显示 WebP 图片?_
|
||
|
||
A: 确保 `WebP.framework` 已经被添加到你的工程内了。你可以调用 `YYImageWebPAvailable()` 来检查一下 WebP 组件是否被正确安装。
|
||
|
||
_Q: 为什么我不能播放 APNG 动画?_
|
||
|
||
A: 你应该禁用 Build Settings 中的 `Compress PNG Files` 和 `Remove Text Metadata From PNG Files`. 或者你也可以把 APNG 文件的扩展名改为`apng`.
|
||
|
||
文档
|
||
==============
|
||
你可以在 [CocoaDocs](http://cocoadocs.org/docsets/YYImage/) 查看在线 API 文档,也可以用 [appledoc](https://github.com/tomaz/appledoc) 本地生成文档。
|
||
|
||
|
||
系统要求
|
||
==============
|
||
该项目最低支持 `iOS 6.0` 和 `Xcode 7.0`。
|
||
|
||
|
||
许可证
|
||
==============
|
||
YYImage 使用 MIT 许可证,详情见 LICENSE 文件。
|
||
|
||
|
||
相关链接
|
||
==============
|
||
[移动端图片格式调研](http://blog.ibireme.com/2015/11/02/mobile_image_benchmark/)<br/>
|
||
|
||
[iOS 处理图片的一些小 Tip](http://blog.ibireme.com/2015/11/02/ios_image_tips/)
|
||
|